|After my traditional '1' for pips on the first bound...|
|... but I rolled well for pips after that|
My Ax and Ps spread out in the wood to stop him easily skirting it or passing through it. I had the Ax on the road pulled back slightly in case his Kn charged me. He'd still get the QK but at least I'd have the double overlap. I think I should have done something trickier with angled units and gotten off the road but it wasn't an issue in the end. My LH went to the right of the woods but I got caught out by forgetting about the 2 pip cost due to obstructed LOS over 600 paces, so it didn't get as far as I'd hoped. I learned my lesson last time and brought my Bd up in time with the rest of my army. The other LH is out of shot on the left of picture.
He brought his army up in line, slowly spreading out his Kn to meet me.
|Git around! Git!|
|Gepids 1 - Romans 0|
|Gepids 1 - Romans 1|
My Bd was staring downhill at the Gepid warband. If I rolled enough pips I'd be able to charge them and get an overlap on the left and Ps support from the rear. The odds weren't going to get any better than this!
|Gepids 4 - Romans 1|
- I had a better plan this game and didn't let my fear of Kn make me do silly things.
- Bringing my Bd up in concert with my other troops was much more effective.
- My opponent used his Ps ZOCs very effectively to constrain me. I need to consider doing similar things myself. If I'd used my Ax to project angled ZOCs out of the wood I would have disordered his line more as it approached.
- Once I'd put the LH on my left flank to make him put his Ps there, I could have moved it away to the right flank to join my other LH and it would have been more effective. Letting his Ps even reach my LH was dumb.
- I shouldn't have risked my general like that but nothing came of it.
- Sometimes the odds are all in your favour but the dice ain't. Them's the breaks.
- Don't the woods look nice?