I can't remember who laid out the terrain, but it ended up like this:
|If you go down to the woods today|
|Gepids 2 - Byzantines 0|
|Gepids 3 - Byzantines 0|
|Come back KnG, all is forgiven|
|After combat. Gepids 4G - Byzantines 0|
And lo and behold, that's just what happened:
|Gepids 5G - Byzantines 0|
Meanwhile on the right side, my Wb and Ps teamed up on the Byzantine Cv that had tried to spoil the party. It was pretty likely to get a recoil on a 2-1 combat. The Cv was killed and the Gepids secured a resounding victory!
- This was a game that looked even until two key die rolls went against the Byzantine player. Obviously I can't take credit for that, but I do think I took advantage of my luck when it happened.
- On the other hand, I was stupid to let his Cv flank me like that. What should have happened is that all four Wb units should have died. Once again I let my enthusiasm get the better of me and rushed to combat without considering how my opponent would respond. It would have been better for me to a have a Ps bodyguard on each side of the Wb to stop that kind of thing happening.
- I really need to get these Gepids finished and based. They're a decent looking army and deserve better. Just shields and trimmings on the clothes to go really. I'll try to get it done and get some pics up soon.
- The main thing I think I am making progress on in my game is that I am not breaking up my line too soon. By presenting a solid battle line I am not only able to prevent the enemy from exploiting vulnerable units, I can also semi-disguise my intentions for longer.
- However, I'm still not using my Ps effectively. They are good fun units but the different ways to use them vary so widely depending on what the terrain is like, what your opponent is doing, and what your troops are doing. Obviously this is true for all DBA troop types to some extent, but with Ps it seems to be their very nature - something I am slowly coming to grips with.