Here's the board and the setup after the first invader bound:
Which idiot set up this board? Oh, it was me. |
I had set up the terrain with a row of woods and a gentle hill on the invader side along with a crossroads. I thought that having a combination of open flat spaces and bad going spaces on opposite halves of the board might be interesting. Turns out I wasn't going to get anywhere near those woods. My Ax were in column to try to push down the road and get closer to the bad going. My Bd and Ps formed a solid line in the open, with my Cv and LH flanking my Ax. The Gepids started their Ps in the woods on my right, their Wb in the woods on my left, and a big line of Kn staring right down that road.
Here's what happened next:
Whoah there boy! |
I diverted my Ax behind my LH which formed a line with my Cv to block the onrushing Kn. I didn't want the Kn or Ps to flank my Cv so I guarded my right flank by running the Ps forward. But my Bd got left behind. The Gepid Kn on my far right was angled to protect his flank with an overlapping ZOC with the Ps in the woods, thwarting my LH.
Then the Gepid Kn crashed into my line:
Sudden impact |
On my left, the Gepid Ps and Kn charged my LH:
Gepids 2 - Romans 0 |
My LH units were both slaughtered, while my Cv continued to be pushed back. My CvG was scant millimetres from recoiling onto the Bd behind them.
Gepids 3 - Romans 0 |
Run, Forrest, run! |
The Kn on my right finally got into the action, charging my Bd, but the line held firm. My CvG, on the other hand, continued to fall back before the onslaught of the Gepid KnG. The Wb on my right put my Ps to flight, chasing them back through my line of Bd but fortunately I'd be able to bring them up again in my turn.
On my right I was more worried by the Kn than the Wb because although both had the QK against my Bd, at least against the Wb I had the combat advantage. So I scooted the rightmost blades forward to overlap the Wb, then double ranked the blades against the Wb so as to be able to claim Ps support against the Kn. But sadly...
Curse you pesky Wb! Gepids 4 - Romans 1 |
My plan worked in that the Bd on the left killed the Kn, but the Bd beside them facing the Wb were recoiled and destroyed. And that was the game!
The fact that my Ax again failed to kill the Ps on the left was confirmation that my Secret Weapon roman numeral dice were no help to me. Looking back on the game, I tended to roll well for pips but poorly for combat. But you get the die rolls you deserve, I think. I wasted my LH by leaving them swinging in the breeze like that. Sure, I wasn't expecting them to be doubled and killed but in low-factor combats like that, anything is possible. My biggest mistake was to rush my fast troops forward and leave my Bd behind. The reason I did, of course, is that I was scared of those Kn running at me. What I should have done is hang back to advance at a more measured pace so that I could have a solid Bd line and use my Cv and LH on the flanks.
Fun game though, and once again I learned a little more about how to use my army.
nice blog and game, i think a better placement of the terrain would get better results on your MIR, i think you should try and kill with your Aux the enemy ps, and with suported bd with your ps kill the wb, wile trying to delay the enemy Kn in a refusal wing, a more bad terrain it would be more favorable for you, try to stall the Kns.
ReplyDeletePetros K.
Thanks for the advice Petros. You'll see in the next game report I post that with more favourable terrain placement and better use of my different troops types that I do a lot better!
ReplyDeleteThe Knight element in this army makes it very powerfull indeed but also vulnerable maybe deploy the cavalry behind the blades next time.Anyhow ,i was most pleased with this army so get those barbarians painted Peter and spare us from the fury of The Gepids!!!!!
ReplyDelete